“The story and characters are all we’re talking about right now,” said Kennedy. “We have an amazing team at ILM, who can create fantastic effects, but if we don’t have a great story and characters, the effects mean nothing. I do think making huge popular culture – and I’ve had the good fortune to be a part of a lot it – is really hard to do and get right. And if you don’t spend the time you need on developing characters, and finding stories, complicated stories, the audience gets tired because they think they’re seeing the same thing again and again.”
She added that “Episode VII” will combine real locations and special effects. “It’s a conversation we’re having all the time in the development of ‘Episode VII.’ Looking at all the Star Wars movies and getting a feel for what even some of the early films did, combining real locations and special effects – that’s something we’re looking very seriously at. So we’re going to find some very cool locations that we’re going to use in support of ‘Episode VII.’ And I think we’re probably going to end up using every single tool in the toolbox to create the look of these movies.”
Davis asked Kennedy what was in that toolbox, to which she responded: “It’s using model makers; it’s using real droids; it’s taking advantage of artwork that you actually can touch and feel. And we want to do that in combination with CG effects. We figure that’s what will make it real.”
Here is also her discussion backstage with Warwick Davis:
In related news, Fusible points out that Disney and Lucasfilm registered many domain names for an unannounced project called “Star Wars Attack Squadrons” on July 26th. Electronic Arts had previously registered AttackSquadron.com and AttackSquadron.net. Do you think it could be a new video game?