Fans are curious about Marvel Rivals Season 2‘s release date and time, as well as the patch notes. The new season brings a host of changes to the PvP superhero shooter’s character roster and their abilities. Since launch, NetEase and Marvel Games have consistently rolled out new features and updates to ensure a fun and smooth gaming experience.
Here are the release date, time, and patch notes for Marvel Rivals Season 2 explored.
When is Marvel Rivals Season 2’s release date and time?
Marvel Rivals Season 2: Hellfire Gala’s release date is April 11, 2025, UTC, and its release time is 5 a.m. Eastern Time (ET), which is:
- Pacific Time (PT) – 2 a.m.
- Central European Summer Time (CEST) – 11 a.m.
- British Summer Time (BST) – 10 a.m.
This update will see Emma Frost join the character roster, where she will be classed as a Vanguard.
What are the Marvel Rivals Season 2 Patch Notes for the 20250411 update?
The patch notes for Marvel Rivals Season 2 include several changes to character stats and team-up abilities, as per the official website:
Vanguard Class:
Captain America:
Some survivability adjustments leading to a slight decrease in overall resilience:
- Reduce base health from 675 to 650.
- Reduce the shield value of Living Legend from 400 to 350.
Doctor Strange:
Offensive capabilities will be reduced, thus limiting the character’s control over the battlefield:
- Decrease Daggers of Denak damage per projectile from 18 to 16.
- Reduce the Maelstrom of Madness conversion ratio of Dark Magic to damage from 1.3 to 1.2.
Hulk:
Enhanced maneuverability and improved survivability in combat.
- Increase base movement speed from 600 to 650.
- Reduce cooldown time for Indestructible Guard from 12 seconds to 10 seconds.
- Decrease minimum charge time for Incredible Leap from 0.7 seconds to 0.5 seconds.
Magneto:
Slight decrease in Ultimate Ability’s frequency:
- Increase energy cost for Meteor M (Ultimate Ability) from 3100 to 3400.
Peni Parker:
Enhancements to primary attack damage efficiency and survivability and combat capabilities boost:
- Cyber-Web Cluster now has a chance to crit; reduce movement speed penalty while firing Cyber-Web Cluster from 40% to 20%.
- Increase base health from 650 to 750.
The Thing:
A slight reduction in damage reduction effect:
- Decrease Embattled Leap’s damage reduction effect for himself and teammates from 30% to 25%.
Thor:
Increase in survivability:
- Increase base health from 525 to 600.
- Increase base movement speed from 600 to 650.
Duelist
Black Widow:
The character’s shooting experience receives some optimization:
- Added a new effect where Black Widow can directly shoot after releasing the second kick of Edge Dancer and after using Electro-Plasma Explosion (Ultimate Ability).
Hawkeye:
His mobility is improved while drawing his bow, enhancing combat capabilities and increasing the threat of his Ultimate Ability:
- Reduce the slow effect while charging the bow from 30% to 20%.
- Increase both instances of damage for Hypersonic Arrow from 50 to 55.
- Decrease energy cost for Hunter’s Sight (Ultimate Ability) from 3700 to 3100 and improve the bow draw speed increase from 1.35x to 1.5x.
Hela:
Reduced mobility but enhanced offensive power:
- Increase cooldown time for Astral Flock from 12 seconds to 15 seconds.
- Increase Spell Field Damage of Piercing Night from 30 to 35.
- Decrease cooldown time for Soul Drainer from 12 seconds to 10 seconds.
Human Torch:
Attack feedback and survivability improved to enhance impact across various combat scenarios:
- Reduce attack interval for Fire Cluster from 0.6 seconds to 0.5 seconds; the launch timing of the primary attack projectile has been advanced.
- Increase the cooldown for Flaming Meteor from 12 seconds to 15 seconds, but add a new effect: After releasing Flaming Meteor, immediately gain 75 Bonus Health, which will start to falloff 3 seconds later at a rate of 30 per second.
Iron Man:
Slight improvements to mid-range combat effectiveness:
- Slightly reduce Iron Man’s hitbox size.
- New feature: Gain 100 Bonus Health activating Armor Overdrive or Gamma Overdrive that will start to falloff 5 seconds later at a rate of 30 per second.
Iron Fist:
Increased combat effectiveness against Vanguards, slight mobility improvements, and slight survivability reduction, upon first entry to battlefield.
- Reduce the Bonus Max Health gained from Harmony Recovery from 150 to 100, but slow the falloff rate of that health from 25 per/s to 15 per/s.
- Lower fixed damage of Yat Jee Chung Kuen from 10 to 9, but increase the percentage damage of the enemy’s Max Health per strike from 1.7% to 2.1%.
- Decrease the cooldown for K’un-Lun Kick from 12 seconds to 10 seconds.
Mister Fantastic:
Enhanced capabilities and balance adjustments to ultimate energy recharge rate, added additional control ability, and optimized Ultimate Ability release experience:
- Boost the damage of Stretch Punch from 60 to 65 and from 75 to 80 while in Inflated state.
- Increase base health from 350 to 375.
- Flexible Elongation New Effect: Enemies within range now suffer a 35% slow effect; reduce Flexible Elongation cooldown time from 10s to 8s.
- Reduce the Elasticity gained from Elastic Strength (passive ability) from 30 to 20, while the Elasticity provided by Stretch Punch is increased from 5 to 8. After entering the inflated state, the Bonus Health provided to self has been reduced from 450 to 400.
- New Feature: When Mister Fantastic uses Brainiac Bounce (Ultimate Ability), immediately gain Bonus Health equal to that gained when entering inflated state.
Moon Knight:
Optimized character’s Moon Blade projectile bounce feedback, and improved maneuverability, Ultimate ability, and survivability:
- Increase Crescent Dart projectile speed from 120m/s to 150 m/s.
- Moon Blade New Effect: Gain 25 Bonus Health with each enemy hit, up to a max of 100. 3 seconds after the Bonus Health stops increasing, it will start to falloff at a rate of 20 per second.
- Speed up Moonlight Hook pull startup time after hit from 0.4 seconds to 0.15 seconds.
- Extend the duration of the Hand of Khonshu (Ultimate Ability) from 3.5 seconds to 4.5 seconds, and increase the number of talons generated during this period from 14 to 18. Additionally, the fall speed of the talons has been slightly enhanced. A new damage falloff mechanic for the spell field has been added, beginning at 1.5 meters from the center and reaching a maximum reduction of 70% at 5 meters.
Scarlet Witch:
Reduced survivability but increased threat level against Duelists and Strategists. Ultimate Ability release experience optimized.
- Remove Chaos Control percentage damage while increasing fixed damage from 60/s to 80/s.
- Increase Chthonian Burst projectile damage from 35 to 40 and spell field damage from 35 to 40.
- Increase the cooldown of Mystic Projection from 8 seconds to 10 seconds, and reduce Phased state time from 2 seconds to 1.5 seconds.
- Rework the slow effect of Reality Erasure to start at 1.5 seconds instead of starting immediately, with a linear increase to a 35% slow over 3.5 seconds.
Star-Lord:
Reduced damage output and Ultimate Ability charge rate efficiency.
- Reduce Blaster Barrage damage from 80 per second to 75. Introduce a new damage falloff mechanic, starting at 4 meters and maxing out at 80% reduction at 8 meters.
Winter Soldier:
Threat level against Vanguards lowered and margin for error using Ultimate Ability reduced.
- Increase the cooldown time for Bionic Hook from 8 seconds to 12 seconds.
- Reduce base damage of Kraken Impact (Ultimate Ability) from 100 to 80, but lower the culling threshold from 20% of maximum health to 15%.
Wolverine:
Logan’s rage acquisition rate is tuned and control intensity over enemies is slightly lowered.
- Increase Rage gained from Savage Claw hits from 7 to 10, while Rage gained from Berserk Claw Strike has been decreased from 7 to 5. Reduce Rage gained from Feral Leap from 20 to 10, and from Vicious Rampage from 20 to 15. However, Rage gained from taking damage has been increased from 3 to 5.
- Reduce the time an enemy is knocked down after impact from Last Stand (Ultimate Ability) from 1 second to 0.75 seconds.
Strategist
Adam Warlock:
Slightly reducing the frequency of Adam’s abilities and adjusting the healing provided by his Ultimate Ability after reviving teammates.
- Increase the cooldown for Soul Bond from 30s to 40s.
- Karmic Revival (Ultimate Ability) now restores 30% of a fallen ally’s maximum health instead of a fixed 100 Health.
Cloak and Dagger:
Optimizing the logic of this dynamic duo’s Ultimate Ability.
- After activating Eternal Bond (Ultimate Ability), the duration of the first three healing zones will no longer be calculated separately; instead, they will remain active until the duration of the final healing zone ends, at which point all will be removed together.
Invisible Woman
Fine-tuning Susan’s protective capabilities to create a more strategic gameplay experience.
- Decrease the shield value of Guardian Shield from 300 to 250.
Loki
To balance Loki’s influence in matches, a small adjustment to the frequency of one of his key abilities.
- Increase Regeneration Domain cooldown from 25 seconds to 30 seconds.
Mantis
To emphasize strategy over speed, they modified Mantis’ health and buff mechanics.
- Reduce base health from 275 to 250.
- Effects of Healing Flower and Allied Inspiration can be stacked, up to a maximum of 16 seconds.
Rocket Raccoon
Rocket’s healing abilities will see some adjustments to enhance team survivability while balancing his mobility.
- Decrease the healing area of Repair Mode spheres from 70 health/s to 50 health/s, but add a new effect of one-time healing of 55 health to allies hit. Projectile speed reduction increased from 4.5 m/s to 7 m/s.
- Extend cooldown for Jetpack Dash from 6 seconds to 10 seconds; reduce dash distance from 10 meters to 8 meters.
- Reduce C.Y.A. (Ultimate Ability) damage boost from 40% to 25%, but add a new effect: during the ability’s duration, linked allies will receive an additional 100 Bonus Health points per second, capping at 150. After breaking the link, this bonus starts to falloff after 1 second at a rate of 75 per/s. Additionally, increase the energy cost from 3700 to 4000.
Team-up abilities:
New:
Arcane Order (Doctor Strange and Scarlet Witch)
This mystical duo is set to enhance their powers!
- As the Team-Up Anchor, Doctor Strange gains a maximum health increase of 100.
- Scarlet Witch unlocks a new magical Mystic Burst ability through her team-up with Doctor Strange.
Stars Aligned (Captain America and Winter Soldier)
A classic partnership now with added strength!
- As the Team-Up Anchor, Captain America gains a maximum health increase of 100 and a 5% boost in damage output.
- Winter Soldier unlocks the devastating Stellar Impact ability through his team-up with Captain America.
Mental Projection (Emma Frost and Psylocke/Magneto)
A powerful trio that connects minds and abilities!
- As the Team-Up Anchor, Emma Frost gains a maximum health increase of 100.
- Magneto receives the Magnetic Resonance ability through his team-up with Emma Frost.
- Psylocke receives the Soul Resurgence ability through her team-up with Emma Frost.
Adjusted or removed:
Ammo Overload (Rocket Racoon – Winter Soldier)
A slight change for this battle-hardened hero!
- Winter Soldier loses the Infinite Grit ability he once had through his team-up with Rocket Raccoon.
Chilling Charisma (Luna Snow – Namor)
Things are heating up as synergies change!
- Namor has lost the Frozen Spawn ability from his team-up with Luna Snow.
Dimensional Shortcut (Magik – Psylocke)
A temporal reconfiguration for these powerful souls!
- Psylocke has lost the Psionic Disc ability previously attained from her team-up with Magik.
Gamma Charge (Hulk -Doctor Strange/Namor)
Changes in synergy for these heavyweights!
- Doctor Strange loses the Gamma Maelstrom ability previously gained from his team-up with Hulk.
- Namor now gains the Gamma Monstro ability through his team-up with Hulk.
Metallic Chaos (Scarlet Witch – Magneto)
A disconnect in family synergy!
- The Team-Up Anchor enhancement effect for Scarlet Witch has been removed, along with the Metallic Chaos Team-Up Ability.
- Magneto loses the Metallic Fusion ability he had through his team-up with Scarlet Witch.
Voltaic Union (Thor – Captain America/Storm)
A shift in electrical dynamics for this trio!
- The Team-Up Anchor effect for Thor has been removed, along with the Voltaic Union Team-Up Ability.
- Captain America loses the Charged Aegis ability from his team-up with Thor.
- Storm loses the Charged Gale ability gained from her team-up with Thor.
Marvel Rivals is currently available on PS5, Xbox Series X/S, and Windows.