Marvel Rivals Season 2.5 Patch Notes for 20250530 Update Listed
Photo Credit: Marvel Games Group

Marvel Rivals Season 2.5 Patch Notes for 20250530 Update Listed

The patch notes for Marvel Rivals Season 2.5 update, launching on May 30, 2025, have been revealed. These include several adjustments to the character roster and their gameplay, with many heroes having some of their abilities buffed and others nerfed. Since its launch, NetEase Games has been working to ensure that the gameplay experience is unique and smooth for players.

So, what are the patch notes for Marvel Rivals Season 2.5’s 20250530 update? Here’s what you need to know.

What are the Marvel Rivals Season 2.5 Patch Notes for 20250530 update?

As detailed on the official website, the patch notes for Marvel Rivals Season 2.5’s 20250530 update include the following changes:

Vanguard

Captain America:

Cap is taking a slight hit to his survivability and Ultimate frequency. Guess even Super Soldiers need a breather!

  • Adjust base health from 600 to 575.
  • Increase the delay of shield recovery from 2s to 4s after unleashing Living Legend.
  • Increase the energy cost of Freedom Charge (Ultimate Ability) from 2800 to 3100.

Doctor Strange:

Stephen will receive a slight boost in the damage of his standard abilities.

  • Adjust the damage falloff of Daggers of Denak from starting at 10m and reducing to 62.5% at 20m to starting at 10m and reducing to 80% at 20m.
  • Remove the range damage falloff of Maelstrom of Madness.

Emma Frost:

The White Queen’s range is increasing, but her defenses and Diamond Form damage are taking a hit! You win some, you lose some, darlings!

  • Increase the range of Telepathic Pulse from 15.5m to 18m.
  • Decrease the shield value of Mind’s Aegis from 500 to 400.
  • Increase the cooldown of Carbon Crush from 5s to 6s.
  • Decrease the hit damage of Crystal Kick from 50 to 40, and decrease the extra damage dealt when propelling the enemies into the wall from 100 to 90.

Groot:

Less damage and less frequent Ironwood walls.

  • Decrease the damage of Vine Strike per hit from 70 to 65.
  • Increase Ironwood Wall’s cooldown from 8s to 12s.

Magneto:

A slight boost to standard damage abilities:

  • Increase the charging speed of rings from 4s/stack to 3s/stack.

Thor:

Abilities are tweaked, but survivability takes a minor hit.

  • Adjust Hammer Throw ability effect to a standard ability. Remove the Thorforce cost and the universal cooldown. Adjust the ability cooldown to 6s. Thor gains 1 Thorforce from each Hammer Throw enemy hit. Decrease the throw hit damage from 70 to 45, and the return damage from 30 to 20.
  • Decrease the shield value gained when consuming Thorforce. Adjust the Bonus Health gained from each Thorforce consumed from 100 to 75 and adjust the maximum Bonus Health from 200 to 150.

Duelist

Hawkeye:

A boost to regular hits.

  • Increase the base damage of his arrow from 32 to 34.
  • Increase the projectile damage of Blast Arrow from 15 to 16; Increase the spell field damage from 32 to 34.
  • Increase the maximum focus from 70 to 75. Increase the charging speed when aiming at an enemy from 100/s to 108/s and charge falloff speed from 30/s to 32/s.

Hela:

A slight increase in sustained damage.

  • Increase the charge capacity of the Nightsword Thorn from 8 to 10.

Human Torch:

Powers remain the same but with less damage and survivability.

  • Reduce the damage of Fire Cluster from 7 per hit to 6 per hit.
  • Increase the charge speed of Blazing Blast from 2s to 3s.
  • Decrease the shield value gained from Flaming Meteor from 75 to 50 and increase the cooldown from 15s to 20s.

Iron Fist:

Lin Lie takes a bit of a hit to both damage and survivability.

  • Lower the Dragon’s Defense damage blocked Bonus Health conversion rate from 1.5 to 1.3. Decrease the maximum Bonus Health converted from damage blocked from 200 to 175. Slightly decrease the dash distance of Yat Jee Chung Kuen in the z-axis direction when there is no target.
  • Reduce Dragon’s Defense cooldown reduction from Jeet Kune Do hits from 1.5s to 1s.

Iron Man:

A reduction in repulsor blast damage and burst survivability.

Remove Iron Man’s Gamma Overdrive from the Gamma Charge Team-Up; Gain a new Team-Up Anchor effect from the Stark Protocol Team-Up.

  • Decrease the projectile damage of the third Repulsor Blast from 50 to 45, and decrease the Spell Field Damage from 60 to 55.
  • Reduce Armor Overdrive maximum Bonus Health from 100 to 50.

Namor:

Defenses will sink a bit, but Monstro Spawns will get stronger.

  • Increase the Cooldown of Blessing of the Deep from 15s to 20s.
  • Expand Horn of Proteus (Ultimate Ability) inner circle radius from 3m to 3.5m and outer circle radius from 8m to 9m. Decrease the outer circle radius hit damage from 200 to 180.
  • Adjust Monstro Spawn Damage Falloff from starting at 20m, reducing to 30% at 40m, to starting at 20m, reducing to 50% at 40m.

Psylocke:

A slight dip in burst damage ability and survivability.

  • Decrease the retrieval damage of Wing Shurikens from 14 to 12 per hit.
  • Decrease the Invisibility Duration of Psychic Stealth from 3s to 2s.

Squirrel Girl:

Better acorns, shorter cooldowns, and improved ability release feel.

  • Increase the capacity of Burst Acorn from 10 to 12. 
  • Decrease the cooldown of Mammal Bond from 12s to 10s.
  • Optimize the user experience of Squirrel Blockade, Tail Bounce, and Unbeatable Squirrel Tsunami (Ultimate Ability).

Star-Lord:

Ultimate frequency reduced, but Ultimate power increased.

  • Increase the energy cost of Galactic Legend (Ultimate Ability) from 3100 to 3400. Extend the maximum target range from 30m to 40m. Adjust the damage falloff from reducing to 60% at 40m to reducing to 75% at 40m.

Storm:

Slight improvement in Ultimate Ability intensity.

  • Increase damage of Omega Hurricane (Ultimate Ability) from 150/s to 160/s.

The Punisher:

A boost to mid-to-long range damage and a slight mobility buff during Ultimate time to lock and load.

  • Reduce the movement slow rate of Final Judgement (Ultimate Ability) from 20% to 10% when not firing, and from 40% to 30% when firing.
  • Increase Adjudication’s magazine size from 30 to 40, single hit damage from 18 to 19, and slightly reduce spread when firing.

Strategist

Jeff the Land Shark:

Jeff’s kit is reworked. Now he has more frontal support and combat ability, albeit with less survivability.

  • Add a new effect to Joyful Splash: Now also deals damage to enemies at 70/s and can heal allies through other allies and enemies. Damage falloff starts at 20m to a maximum of 65% at 40m; Reduce healing per second from 150 to 130.
  • Change Aqua Burst to a charge ability (max 3 charges, 3s per charge); New effect: direct hits now launch enemies up; Increase spell field damage from 40 to 45.
  • Change the effect of Healing Bubble from One-Time Healing to Healing Over Time. Increase Healing Amount from the previous instant 85 to 120 over 4s. Reduce max charges from 6 to 3 and remove the enemy launch-up effect.
  • Add a new effect to Hide and Seek: It now has an energy cap (max 120) that drains by 20/s while submerged and restores 15/s when not.
  • It’s Jeff!’s (Ultimate Ability) overflow healing on swallowed allies now grants 45 Health per second as Bonus Health, up to 150.
  • Increase the damage reduction received when taking a critical hit from 50% to 70%.
  • Increase the energy cost of It’s Jeff (Ultimate Ability) from 4000 to 4500.

Luna Snow:

A boost to combat prowess but a slight reduction in the frequency of the Ultimate ability.

  • Increase Light & Dark Ice Healing Amount and Damage from 20 per round to 22.
  • Add a new effect to Absolute Zero: Now grants 50 Bonus Health per enemy hit.
  • Increase the energy cost of Fate of Both Worlds (Ultimate Ability) from 4500 to 5000.

Rocket Raccoon:

A tiny hit to survivability. He also loses the Team-up anchor bonus and blasts from ammo overload. However, he will get a new team-up anchor bonus in Rocket Network.

  • Reduce Repair Mode direct hit Healing Amount from 55 to 50.

Team up abilities:

New:

Chilling Assault – Luna Snow and Hawkeye:

  • As the Team-Up Anchor, Luna Snow gains a 15% increase in healing effects.
  • Hawkeye unlocks a new Ice Arrow ability through his Team-Up with Luna Snow.

Jeff-nado – Storm and Jeff the Land Shark:

  • Storm gains the Shark Surge ability through her Team-Up with Jeff the Land Shark.
  • Jeff gains the It’s Jeff-nado! ability through his Team-Up with Storm.

Operation Microchip – Punisher and Black Widow

  • As the Team-Up Anchor, The Punisher gains a maximum health increase of 25 and a 5% boost in damage output.
  • Black Widow unlocks a new Pulse Rifle ability through her Team-Up with The Punisher.

Rocket Network – Peni Parker and Rocket Raccoon

  • As the Team-Up Anchor, Rocket Raccoon gains a 5% increase in healing effects. When the Team-Up is active, Rocket’s B.R.B. is upgraded to a Web Beacon.
  • Peni Parker unlocks a new Armored Spider-Nest ability through her Team-Up with Rocket Raccoon.

Stark Protocol – Iron Man and Ultron

  • As the Team-Up Anchor, Iron Man gains a 5% boost in damage output.
  • Ultron gains a new Nano-Ray ability from his Team-Up with Iron Man.

Symbiote Shenanigans – Jeff the Land Shark and Venom

  • As the Team-Up Anchor, Venom gains a maximum health increase of 150.
  • Jeff gains the Healing Tendrils ability through his Team-Up with Venom.

Adjusted/Removed:

Allied Agents – Black Widow and Hawkeye

  • The Team-Up Anchor effect for Hawkeye has been removed, along with the Allied Agents Team-Up Ability.
  • Black Widow loses the Supersensory Hunt ability she once had through her Team-Up with Hawkeye.

Ammo Overload – Rocket Raccoon and The Punisher

  • The Team-Up Anchor effect for Rocket Raccoon has been removed, along with the Ammo Overload Team-Up Ability.
  • The Punisher loses the Infinite Punishment ability he once had through his Team-Up with Rocket Raccoon.

Chilling Charisma – Luna Snow and Jeff the Land Shark

  • The Team-Up Anchor effect for Luna Snow has been removed, along with the Chilling Charisma Team-Up Ability.
  • Jeff the Land Shark loses the Frozen Spitball ability from his Team-Up with Luna Snow.

Gamma Charge – Hulk – Iron Man/Namor

  • Iron Man loses the Gamma Overdrive ability previously gained from his Team-Up with Hulk.

Symbiote Bond – Venom, Peni Parker/Spider-Man

  • The Team-Up Anchor effect for Venom has been removed, along with the Symbiote Bond Team-Up Ability.
  • Spider-Man loses the Suit Expulsion ability previously gained from his Team-Up with Venom.
  • Peni Parker loses the Armor Expulsion ability previously gained from her Team-Up with Venom.

Balance Changes

Atlas Bond – Iron Fist and Luna Snow

  • Decrease the Atlas Bond Team-Up Anchor damage boost proportion from 15% to 10%.

Fantastic Four – Invisible Woman, Human Torch, Mister Fantastic, and The Thing

Slightly reducing usage coverage of team-up

  • Increase cooldown of Storm Siblings, Wedded Harmony, and Cooperative Comrades from 20s to 25s.

Gamma Charge – Hulk and Namor

  • Increase Gamma Monstro cooldown from 15s to 20s.

Mental Projection – Emma Frost, Magneto and Psylocke

  • Reduce the proportion of damage caused by Magnetic Resonance and Soul Resurgence illusions from 30% to 20%.
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