The 3D Conversion Debate and Wrapping Up
3D definitely has been a big thing in the last few years and itās been a major part of almost every set visit weāve done, although in this case, they werenāt filming in 3D but went into the production knowing they were going to convert the movie into 3D after filming. Itās a strange decision because thereās been such a backlash towards 3D conversion, but Spirit of Vengeance is being released in the weeks directly between 3D conversions of George Lucasā Star Wars: Episode IĀ and James Cameronās Titanic, which should change some minds about doing 3D after the fact. Itās especially interesting for Neveldine and Taylor because of their kinetic filmmaking style and how that may translate.
Taylor spoke to us about the decision to do 3D post-conversion and how this decision affects the way they make movies. āThis is really going to push the envelope of what people think can be converted, ācause thereās a rulebook of things you canāt do if youāre shooting 2D to go to 3D,ā he told us. āI mean, thereās a lot of things. You canāt have fast cuts, because itās disorienting, and it will make people throw up. Of course, that doesnāt work for us, we gotta have fast cuts. It is valid if itās true but we donāt think itās true because thereās ways around that, thereās ways we can finesse the transitions between the 3D and sort of modulate the depth of it to completely get rid of that. You canāt have lens flares, you canāt have soft foregroundā¦ things that weāre used to as part of the film language. You canāt have something soft in the foreground and sharp in the background. Thatās the movie language, so sometimes thatās shot 2D for conversion can end up looking really stiff. They donāt want to have a lot of handheld or a lot of motion or movement. āCould you just slow everything down so we can track it and convert it and make it look beautiful in 2D?ā But the guys weāre working with and sort of the theory we have going into this, weāre throwing all of that away. Weāre throwing the whole rulebook away and this is going to be a movie that doesnāt feel like other 3D movies, really. Itās going to be very kinetic and very fast-moving and very much the language of film that we love. Itāll just be in 3D.ā
(We had a chance to speak to the filmās stereographer, but between our jet lag and the darkened interview space, we were barely able to follow what he had to say about the technical side of the conversion.)
Before we left, we went out to the backlot where the 2nd unit was shooting a scene involving Ghost Rider attacking Carriganās headquarters in a quarry. They had rebuilt a part of the quarry, including Carriganās office, in back of the studio and we watched as a bunch of Carriganās armed mercenaries, shot into the air at a large array of lights hung by a crane, which represented Ghost Rider on his bike zooming down towards them.
Unfortunately we didnāt get to see Nicolas Cage at all as the Ghost Rider, though thatās been satisfied by recent trailers. We did learn a lot about the look and feel of the movie as well as how some of the actors are approaching the material, so weāre quite optimistic their work will pay off when Ghost Rider Spirit of Vengeance opens nationwide on February 17 in 3D and 2D theaters.