Paul W. S. Anderson Compares Monster Hunter Movie Monsters to the Games
When Sony recently dropped a brief teaser for the movie adaptation of Monster Hunter, it’s safe to say some gamers were perplexed. What were tanks and guns doing in an adaptation of a fantasy game? Would he take the same kind of liberties he did with Resident Evil? Evidently, Anderson wants to reassure fans that the core elements of monsters and hunting them won’t get messed with. So in this new video with the game’s producer Ryozo Tsujimoto and director Kaname Fujioka, he demonstrates how the film’s creature designs draw direct inspiration from the game models. Most notably, we get a good look at Diablos and Rathalos.
The creators appear to approve, and thank Anderson for incorporating changes they suggested. And the new footage suggests that Milla Jovovich won’t be stuck in military gear the whole movie. Indeed, from what’s shown here, she will adapt to more fantasy-based attire and weaponry once the monsters start showing up in earnest.
Anderson, of course, has done faithful video game adaptations before. The original Mortal Kombat movie, while somewhat dated now, stuck to the game’s storyline and characters, to most fans’ delight. Throwing modern characters into Monster Hunter‘s world may be a curveball, but considering how much the game creators like what they see, it might be the only one.
The fans must decide, in the end. Will you give the Monster Hunter movie a shot? Let us know in comments.
Recommended Purchase: Monster Hunter: World – PlayStation 4 Standard Edition
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